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Ailments are negative in-game character attributes. Such ailments may include an illness, sickness, disorder or affliction. These ailments are attached to particular party members, affecting his or her performance or ability to act during combat, events or encounters.

Symbol

Ailment In-Game Description Effect
Ailment-Alcoholic
Alcoholic Has a bad drinking habit. Loses loyalty if not given alcohol - Restored with alcohol
Ailment-Angry
Angry Is in a volatile state of mind.
Ailment-Cannibal
Cannibal Eats human flesh. Will randomly eat another trek member while on search parties
Ailment-Claustrophobic
Claustrophobic Fears being in closed or small spaces.
Ailment-Cannibal
Enemy Attention Increased risk when crossing zones.
Ailment-Local
Local Will hesitate to follow you home after this expedition. At the end of the expedition, you will need to roll a Tactics to keep the trek member
Ailment-Kleptomania
Kleptomania Cannot resist the constant urge to steal objects. Will randomly make objects disappear
Ailment-Lepidopterophobia
Lepidopterophobia Scared of butterflies and moths.
Dendrophobia Fear of trees
Ailment-Overburdened
Overburden The trek is overburdened with inventory. Greatly increases Sanity cost of travel
Ailment-Paranoid
Paranoid Suffers from a general distrust of others.
Ailment-Pyromaniac
Pyromaniac Has an eerie fascination for fire. Randomly starts fires
Ailment-Racist
Racist Is prejudice against and shows aggressive behavior towards members of another race or cultural heritage.
Ailment-Sexist
Sexist Is prejudiced against people of the opposite sex.
Ailment-StrangeBite
Strange Biting Mark Has a strange biting mark the seems to be infected.
Ailment-Superstitious
Superstitious Suffers from irrational fear of what is unknown or mysterious.
Cursed Has been cursed. Will die after the end of the expedition

Physical AilmentsEdit

Symbol

Ailment In-Game Description Effect
Ailment-Injured
Injured Is suffering from a wound. Even though this will heal by time, an injury can become infected and turn into a serious problem.
Ailment-InfectedInjury
Infected Wound An infected wound is a serious threat. If not treated properly very soon, it will lead to certain death. May randomly die during travel
Ailment-Fever
Fever Suffers from increased body temperature and body shaking (-2 sanity travel base cost).
Ailment-Rash
Rash An unsightly affliction, reduces standing.
Jungle Rot Suffers from injured feet.

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