Ailments are negative in-game character attributes. Such ailments may include an illness, sickness, disorder or affliction. These ailments are attached to particular party members, affecting his or her performance or ability to act during combat, events or encounters.


Ailment In-Game Description Effect
Acrophobia wiki
Acrophobia Scared of heights. Loses loyalty when climbing onto a mountain.
Alcoholic Has a bad drinking habit. Loses loyalty if not given alcohol - Restored with alcohol
Angry Is in a volatile state of mind. Character may demand compensation (barter window) or even leave the group if provoked further
Bipolar wiki
Bipolar Tends to swing between extreme feelings of loyalty or disloyalty. Randomly switches between severe loyalty or disloyalty. May set fires.
Cannibal Eats human flesh. Will randomly eat another trek member if sanity drops very low
Claustrophobic Fears being in closed or small spaces. May lose sanity or even die while exploring caves
DeathCurse wiki-0
Cursed Has been cursed. Will die after the end of the expedition
Dendrophobia wiki
Dendrophobia Scared of giant trees. Decreased loyalty if near giant trees or in a forest without a machete.
Enemy Attention Increased risk of an enemy attack Increased chance of triggering aggro while moving inside an enemy zone
Followed You have the feeling you are 'being watched... Natives will accost you after looting any stone statues or shrines and demand payment. Refusal triggers a battle with Angry Natives. May be averted with a successful roll.
Kleptomania Cannot resist the constant urge to steal objects. Will randomly make objects disappear. May steal from a villager when spending the night in a native village, losing Standing.
Lepidopterophobia Scared of butterflies and moths. Loses Loyalty if you collect a butterfly
Local Will hesitate to follow you home after this expedition. At the end of the expedition you will need maxed-out loyalty, or roll a Tactics, to not lose the trek member. Cannot

be cleansed.

Overburden The trek is overburdened with inventory. Greatly increases Sanity cost of travel,

cumulative per 1 item overburdened

Paranoid Suffers from a general distrust of others. May cause events that lead to Sanity loss, a trek member becoming angry, or standing loss during rest in a village.
Pyromaniac Has an eerie fascination for fire. Randomly starts fires
Racist Is prejudice against and shows aggressive behavior towards members of another race or cultural heritage. May start arguments with Natives if you sleep in a village, losing Standing
Renounced wiki
Renounced Has renounced any support to you after anding this expedition Will leave the trek in the aftermath of the expedition
Sexist Is prejudiced against people of the opposite sex. Loses loyalty if a Native asks you which sex is superior, and you answer "wrong"
Strange Biting Mark Has a strange biting mark the seems to be infected. Will turn person into an Abomination
Superstitious Suffers from irrational fear of what is unknown or mysterious. Loses loyalty if you use Stone Circles, steal from Stone Statues, or attempt to loot Tombs

Physical AilmentsEdit


Ailment In-Game Description Effect
JungleFever wiki
Jungle Fever Symptoms include nausea, diarrhea, vomitting and headaches. -75% Health Regeneration
Hallucinations wiki-0
Hallucinations Suffers from seeing locations that are not really there. See false location markers
HearingLoss wiki
Hearing Loss Suffers from a temporary hearing loss which affects combat. -1 roll in combat
Infected Wound An infected wound is a serious threat. If not treated properly very soon, it will lead to certain death. Will continually lose health. May randomly die during travel, chance increases with decreased health.
Injured Is suffering from a wound. Even though this will heal by time, an injury can become infected and turn into a serious problem. If left untreated, will turn into an Infected Wound
JungleRot wiki-0
Jungle Rot Suffers from a foot wound. -1 Max Health
JungleRot wiki
Malaria Symptoms include fever, fatigue, vomitting, and headaches. +25% Travel Cost, -50% Health Regeneration, Chance of death
Pneumonia wiki
Pneumonia Inflammation of the lung. -5 Max Health
Rabies wiki-1
Rabies Symptoms include violent movement, fear of water, confusion, aggression. Affected animals and characters may attack the group or die from the disease
Rabies wiki-0
Scurvy Symptoms include weakness, feeling tired, sore limbs -1 Max Health. Can be cured by eating Mangos, Coca Leaves, Red Berries, or Muktuk.
SprainedAnckle wiki
Sprained Ankle A foot injury that really hurts. -1 Carrying Capacity
VisionLoss wiki
Vision Loss Suffers from impared vision and perception. -40% View Distance