Curious Expedition features a very wide variety of items - some are tools necessary for the player's expedition to succeed; others bring fame or fortune; still others represent the magnificent, strange, magical and grotesque items a traveler might find in far-off, unexplored lands.
Many items can be useful in several ways; thus, they may appear in more than one category.
Trophies & TreasuresEdit
Items whose main purpose is to be returned to England and either donated to the Museum for Fame or auctioned for more Funds.
|Golden Owl Head||50||60||40||1|
Taken from dead animals or found at a few locations. While valuable to sell back at London, traders around the world value them more than their Funds, so it is usually a good idea to sell to traders for essential good before selling back home.
|Arctic Wolf Pelt||15||5||20||10|
|Pelt of Snarfrattle||10||20||10|
|White Tiger Pelt||50||40||10|
Scientific & Artistic AchievementsEdit
These items can be created by the explorer's party.
† Item does not consume weight capacity.
‡ Only paintings of the same value can stack.
Weapons add an extra die to combat. Many explorers begin the game with a weapon. They may also be purchased at the harbor.
|Pelt of Snarfrattle|
One-use items, providing some kind of an instant bonus upon activation.
Health & SanityEdit
|Food Cans||5||20||+10 Sanity per use. Only a limited number may be eaten at once (until Sanity reaches 31-40).|
|Chocolate Rations||10||20||+10 Sanity per use.|
|Coca Leaves||5||20||+10 Sanity per use. Frequent side effects.|
|Mangos||5||10||+10 Sanity per use. Spoils very quickly|
|Prepared Animal Meat||?/5||5||+2/5/10/15 Sanity per use, depending on Cook level|
|Muktuk||15||20||+15 Sanity per use.|
|Whisky||10/15||20|| +20 Sanity per use. Risk getting Alcoholic ailment.
Base value is 15 at polar stations, 10 everywhere else.
|Red Berries||5||20||+5 Sanity, +1 Health for all trek members|
|Blue Mushroom||10||20||Temporarily increases viewing distance. Chance of side effects.|
|Green Mushroom||10||20||Remove all ailments affecting a character.|
|Red Mushroom||10||20||Heal a character's wounds. Chance of side effects.|
|Purple Mushroom||10||20||Removes Angry from party member
+1 loyalty for 20 days for all party members
|Yellow Mushroom||10||20||Increases the carrying capacity of the trek by 1 during 4 legs.|
|Mini Puppets||10||10||+10 Sanity per use, nearby mobs put to sleep for a day.|
|First Aid Kit||12||20||Heal a character's wounds.|
|Camp Site||60||Creates a camp site where the party can rest in comfort.|
|Climbing Gear||10||20||Reduces the sanity cost for travel through hills. Also allows entry to elevated shrines.|
|Coston Flare||5||20||Reveal a portion of the map. May accidentally start a fire.|
|Dynamite||10||20||Remove a nearby mountain.|
|Empty Canvas||10||10||Allows a party's Artist to create a Painting.|
|Fireworks||5||10||Reduces all enemies' aggro chances to 0% for the duration of one leg of travel.|
|Horn Flute||5||20||Instrument: Temporarily reduces the aggro chance of un-aggroed animals in the area of effect to 0%.
De-arggos aggroed animals.
|Machete||2||20||Converts jungle into grassland, thereby reducing the sanity cost for travel.|
|Rope||2||20||Reduces the sanity cost for travel through swamps. Also allows entry to elevated shrines.|
|Snowshoe||1/2||20||Reduces the sanity cost for travel through snow.
Base value is 1 when selling, 2 when buying.
|Shovel||5||5||Allows the player to dig for buried treasure.|
|Torch||5||20||Used to safely explore caves.|
|Totem Stick||5||10||Temporarily reduces the aggro chance of un-aggroed enemies in the area of effect to 0%.
No effect on aggroed enemies.
|Water||0/1||20||Reduces the sanity cost for travel through the desert.
Base value is 0 when selling, 1 when buying.
|Weather Balloon||10||20||Reveals the closest unexplored location of interest in current region, and 6 tiles surrounding it.|
|Voodoo Doll||20||3||Curse your competitors. Stalls their progress for a few days.|
|Ticket||0||20||Used to travel between polar stations, or rest at one.|
One-use items that add a die in combat if used.
† Item does not consume weight capacity.
Main article: Tome Pages
|of Dry Lands||10||Creates a sandstorm at the players current tile that spreads out into all directions and turns tiles into their deserted versions (does not affect mountains). This happens over time like fires and will cease after changing an area of about ten tiles in diameter.|
|of Hill Creation||10||Changes the targeted hex to hills.|
|of Mountain Creation||10||Changes the targeted hex to mountain.|
|of Fertile Lands||10||Changes the areas next to the player into grass lands.|
|of Fire||10||Starts a fire.|
|of Teleportation||10||Moves the expedition to one random hex around the targeted location. The targeted area have three hexes of radius and have a range of ten hexes away from the current position of the trek.|
|of Random Teleportation||10||Moves the expedition to a random location.|
|of Abomination||10||Randomly changes one of your companions into an abomination.|
|of Water Drain||10||Dries an area of up to 7 lake hexes.|
|of Lake Creation||10||Changes randomly the areas next to the targeted hexes into water lakes.|
|of Chasm||10||Changes randomly the areas next to the targeted hexes into bottomless pits. The targeted area have three hexes of radius and have a range of ten hexes away from the current position of the trek.|
|of World Creation||10||Recreates the map.|
|of Eagle Scout||10||Reveals the targeted zone of 5 hex diameter.|
|of Extended Vision||10||Reveals a extense zone of terrain (over 10-15 hex radious) surrounding the explorer.|
|of Homebound||10||Returns the explorer to their ship. Does not end the expedition. Does not function inside portals - only refocuses camera on the portal back to the main map.|
|of Springs Creation||10||Creates a Healing Springs nearby for you to rest at and heal your wounds.
Caution: it will not necessarily be created very close.
|of Portal Traversal||10||Sends you through a portal to a mystical world temporairly.|
|of Waterfall Creation||10||Creates a Waterfall for you to rest at and heal your wounds.|
|of Effortless Movement||10||Your next move costs zero Sanity.
This move may be interrupted by combat, and the rest of the trip will be at normal cost.
|of Monster Den Creation||10||Creates a Giant Spider Den (unverified)|
|of Unholy Travels||10||unknown|
|Abacus||1||Reveals any stone statues or stone circles in the current region.|
|Crystal Ball||85||30||1||Remove the fog from a nearby area.|
|Drums||30||10||1||Instrument: May be played every 10 days for +10 Sanity.|
|Necronomicon||0||1||Has various possible effects. Cost 70 Sanity per use.|
|Pumpkin Lantern||0||1?||An infinitely reusable torch.|
|Tuned Drums||40||10||1||Instrument: May be played every 10 days for +15 Sanity.|
|Binoculars||50||3||Increases viewing distance by 40%.|
Increases the chance to gain extra map points by 30%. To increase trek member level.
|Sextant||50||1||Increases reveal distance by 2. Points of interest are identified from further away.|
|Butterfly Net||Increases chance of finding butterflies by 10%.|
|Metal Cube||10||10||Increase the time an explorer can spend through a portal. Also allows the explorer to disable a temple's curse.|
|Treasure Pendulum||20||1†||Vibrates when near buried treasure and also reveals the spot with a red X if you walk close to that tile.|
|Temple Pendulum||20||1†||Vibrates when near temples.|
|Eye of Horus||85||1||Marks points of interest through fog on the map in a wide range around the explorer.|
Items which main purpose is to be traded for other things during an expedition.
Unusual items, which work quite different than most of the common objects.
|Dinosaur Skull||50||50||60||1||If 'kept' in London, will open a new, prehistoric expedition location.|
|Mysterious Egg||?||?||?||1||Eventually hatches into a Baby Tortoise or Baby Raptor.|
|Baby Tortoise||?||?||?||1||Eventually grows into a Giant Tortoise|
|Baby Dinosaur||?||?||?||1||Eventually grows into a Raptor|
|Treasure Map||20||-||-||1†||Shows where to Shovel for buried treasure.|
|Moon Stone||20||-||-||3||Used to unlock some golden pyramids at later stages.|
|Obsidian Mirror||85||-||-||1||Clone one companion.|
|Blood Crown||?||80||50||1||A powerful magical weapon.|
† Item does not consume weight capacity.
These items are either unclassified or unverified.
|Cake||Note: May be a lie.|
|Golden Drafting compass|
|Potion of stealth|
|Potion of travel|