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Perks

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Explorers' General Perks Edit

General perks are special abilities acquired by the player's explorer. Every explorer begins the game with one perk and the player may choose one of three additional perks at the end of each expedition.

Symbol Perk Effect
Perk-BulletHoarder
Bullet Hoarder Find a Marked Bullet every few days.
Perk-Impetus
Impetus Reduces the base sanity cost of travelling (it goes from 5 to 4 sanity points).
Perk-Waterproof
Waterproof Reduced movement costs in shallow rivers from 4 to 1.
Perk-Polyglot
Polyglot Allows player to rest in native villages and improves communication with native people.
Perk-Cartographer
Cartographer Reveals full region when all locations have been found.
Charismatic Recruit up to two units per expedition.
Perk-Polymath
Polymath Allows player to choose between 5 perks instead of 3.
Perk-DesertExplorer
Desert Explorer Reduces sanity cost when moving through desert from 10 to 6.
Perk-OccultVision
Occult Vision Reveals the location of all stone circles and increases the radius when analyzing them.
Perk-Climber
Climber Reduced move cost when crossing hills from 15 to 8.
Dream Visions Dreams that reveal important locations.
Lone Survivor Survive a little longer when all alone.
Perk-StrongMind
Strong Mind Increased maximum sanity by 20.
Navigator Increases the gained compass accuracy when uncovering fields.
Perk-BlackMarket
Black Market Access more gear when equipping your trek before heading out into the unknown.
Perk-JungleExplorer
Jungle Explorer Reduced movement costs in thick jungle from 8 to 4.
Perk-ExplosionExpert
Explosion Expert Increases the radius of dynamite explosions to 3 hexes.
Perk-GoodReputation
Good Reputation Start each expedition with +4 standing.
Perk-Geography
Geography Gives additional information to your region. (? locations types are revealed upon entering a region).
Eagle Eye Increased viewing distance.
Perk-FreshAirFanatic
Fresh Air Fanatic Increased sanity gain when resting in nature (+8 sanity gain per day without perk, +13 with perk).
Perk-Anthropology
Anthropology Anthropological studies of indigenous cultures can be created for additional fame.
Perk-Careerist
Careerist Boosts loyalty when promoting a companion.
Spiritual Solidarity Allows to rest for free in missions.
Ruffian Adds an attack combat die.
Protector Adds a defense combat die.
Adept Adds a support combat die.

Explorers' Exclusive Perks Edit

Exclusive perks are unique starting perks. These perks are only available to the explorer who begins the game with them.

Symbol Perk Explorer Effect
Authoritive Leader Marcus Garvey Can have one additional trek member, but has lower max sanity (max sanity decreased by 30).
Perk-AnimalWhisperer
Animal Whisperer Alexandra David-Neel Can promote animals but no humans.
Perk-Pacifist
Pacifist Mary Kingsley Reduced aggro chance but can't use weapons in combat.
Perk-CosmicIndifference
Cosmic Indifference H. P. Lovecraft Improves usage of the Necronomicon at the cost of lower max sanity.
Perk-ButterflyEnthusiast
Butterfly Enthusiast Charles Darwin Gain sanity each time a butterfly is collected (+10 sanity points).

Companions' Perks Edit

These perks cannot be chosen by an explorer, and their benefit can only be obtained by recruiting the appropriate companions. These perks improve as the companion levels up.

Symbol Perk Companion Effect
Perk-IndigenousDiplomacy
Indigenous Diplomacy Persian Translator Increased sanity gain when resting in villages.
Perk-CulinaryFinesse
Culinary Finesse Cook Cook meat to gain sanity.
Perk-Geography
Geography Native Scout Gives additional information about your region. This companion perk can't be upgraded.
Perk-Scouting
Scouting Native Scout Increased viewed distance.
Perk-Journalist
Journalist Tim Timster Increased the gained fame for each expedition (+5% total fame per level).
Perk-Haggle
Haggle Parsi Trader, Diplomat James Sterling Decreases prices when bartering.
Perk-StrongMind
Strong Mind Missionary, Nikola Tesla Increases maximun sanity (gives 10 extra sanity points per level).
Spiritual Solidarity Missionary Allows to rest for free in missions.
Perk-WhiskyExpert
Whisky Expert Scottish Soldier Increases the gained sanity while drinking whisky.
Perk-MushroomRecipes
Mushroom Recipes Native Shaman Sanity gain from eating mushrooms.
Perk-AnimalCapacity
Animal Capacity Native Animal Handler Increased inventory size for all pack animals.
Perk-CombatSpirit
Combat Spirit British Soldier Gain sanity through combat.
Coca Expert Cultist Increases the gained sanity when consuming coca leaves.
Perk-FlareUsage
Flare Usage Sailor Increases the effectiveness of Coston Flares.
Desert Expert Bedouin Reveals nearby oasis.
Perk-Artist
Artist Artist Increases the quality and value of created paintings.
Perk-Stealth
Stealth Native Warrior
Perk-Waterproof
Waterproof Lizard Reduced movement costs in shallow rivers from 4 to 1.
Perk-SlowMount
Slow Mount Animals Traveling on the back of an animal greatly increases comfort. Reduced base sanity costs for taveling (-2 base sanity traveling cost).
Perk-ExtraCapacity
Extra Capacity Animals +1 Cargo Capacity per level. Available for purchase at the harbor after each expedition.

Blessings Edit

The blessings are special perks that can be only obtained by visiting temples at the foot of mountains. In this temples a selected companion is enhanced by the grace of ancient benevolent forces, and their effects are always permanent and positive.

Symbol Blessing Effect
Blessing-Regeneration
Regeneration Wounds will never infect and regenerate much quicker.
Blessing-InhumanStrength
Inhuman Strength Enormous strength allows to carry two additional items.
Blessing-Leatherskin
Leatherskin A leathery and thick skin increases the natural protection from any kind of harm (+6 toughness).
Blessing-HolyMarking
Holy Marking Receives a strong standing bonus as this person was hallowed by the pagan gods.
Blessing-PureMind
Pure Mind Is immune to any kind of mind sickness.
Claws A ghastly deformation of the hands allowing extra bestial attacks.

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